$1,141.00 Fixed
Battle Royale Game Simulation – Project Overview
Project Goal
We are building a Battle Royale game simulation where players fight each other based on predefined rules stored in a JSON file. The game will be displayed on a website where viewers can watch the battle unfold with play, pause, and speed control buttons.
How It Works
Game progress is stored in JSON file.
The entire game logic (player stats, movements, attacks, special abilities) is defined in a JSON file.
Each agent has attributes like health, attack, defense, energy, position, and abilities (e.g., Dodge, Block, Bribe).
Simulation Engine
A program reads the JSON file and simulates the battle step by step.
Each agent makes decisions (move, attack, heal, dodge) based on their attributes and surroundings.
The game progresses until only one agent remains (winner).
Website Interface
Live Game Board: Shows agent positions and status (health, energy, actions).
Play/Pause Controls: Users can start, pause, or speed up the game.
Action Log: Displays what each agent does (e.g., "P_002 attacks P_005").
- Proposal: 0
- 46 days
Sharda Chaturvedi
,
Member since
May 12, 2024
Total Job